Is Bluey: The Videogame okay for kids?
Green light for ages 4 to 7. Bluey: The Videogame is the rare licensed kids' game where the calm of the show carries through to the gameplay.

Parents also ask about Bluey: The Videogame
Is Bluey: The Videogame appropriate for a 4-year-old?
Yes. Bluey: The Videogame is built for the show's preschool-and-up audience. The mini-games use one or two buttons, the controls are explained as they appear, and there's no fail state that ends a session. A 4-year-old can play with adult help on the controller.
Does Bluey: The Videogame have multiplayer?
Yes. Bluey: The Videogame supports up to four players locally on the same console. There's no online co-op. Multiple kids on one couch is the intended setup.
How long does Bluey: The Videogame take to finish?
A few hours, played in short sessions. Bluey: The Videogame is a mini-game collection, not a long campaign. Most kids will see all the major mini-games in a handful of play sessions and may want to come back to specific favorites.
What to watch for in Bluey: The Videogame
- Chat and messagesLow
No chat surface of any kind · fully offline
- Contact with other playersLow
Local co-op only · no online component
- Spending and extra purchasesLow
One-time purchase · no in-game store · light cosmetic DLC sold once
- Stopping and playtimeLow
Finite mini-game collection · no engagement loops
- Content your child may seeLow
Bluey TV show tone · gentle, preschool-calibrated
Before you start
The full review
Why kids want to play Bluey: The Videogame
Bluey: The Videogame pulls kids in for the most direct reason a TV-licensed game ever does: it lets them spend time with characters they already know. The episodes recreated in the game (mini-games like Magic Xylophone, Keepy Uppy, and Chattermax Chase) come straight from the show, which means a Bluey-watching kid will recognize the structure of the play before they read any instructions.
For kids encountering the Bluey TV show for the first time, Bluey: The Videogame works as a slow on-ramp. The mini-game format means there's no long campaign to commit to and no narrative thread to lose. A kid can play for fifteen minutes, do one mini-game, and feel like they finished a thing.
Why this verdict
- Bluey: The Videogame has no online play, no chat, and no other players. Fully offline.
- No microtransactions inside Bluey: The Videogame. The base game is a one-time purchase from Outright Games.
- Local co-op for up to four players lets a parent or sibling jump in on the second controller.
- The Bluey TV show's calm tone carries through to the gameplay. No jump scares, no fail states that punish young kids.
Who it fits
Best for
- Kids who already love the Bluey TV show
- First-controller players who want low-stakes entry
- Families looking for a couch co-op pick for the youngest end
Less suited to
- Older kids looking for a substantial gameplay challenge
- Households without an interest in the Bluey TV show
Detailed risk notes
- Co-op chaos when a younger sibling can't keep up with an older one
- Short main loop; kids can finish the campaign in a few sessions
- Limited depth means most kids will move on by 8
Chat and messages
Bluey: The Videogame has no chat surface of any kind. There's no voice chat, no text chat, no online interaction. The game runs fully offline.
Contact with other players
Bluey: The Videogame has no other players in any form. Co-op is local-only, which means everyone playing is in the room with the kid. There is no online component.
Spending and extra purchases
Bluey: The Videogame has nothing to buy inside the game. The base game is a one-time purchase from Outright Games. There's no in-game store, no DLC pressure (a few cosmetic packs exist but are sold once), and no battle pass.
Stopping and playtime
Bluey: The Videogame is a finite mini-game collection with no engagement loop trying to pull a kid back. No daily logins, no streaks, no leaderboards. A kid plays through it and is done; the design doesn't punish stopping.
Content your child may see
Bluey: The Videogame inherits the Bluey TV show's gentle tone. No violence, no scary themes, no upsetting moments. The show is calibrated for preschoolers; the game holds the same line.