Is Sesame Street: Friends & Fun okay for kids?

Recommended age4+On their own, once it’s set up
Official age rating
ESRB E · EveryonePEGI 3Reading: Plays without reading
Green light

I recommend Sesame Street: Friends & Fun as a first video game for young children, especially kids who adore Sesame Street. They create a character, explore the neighbourhood with Tango and help familiar friends get ready for a big block party through little jobs and puzzles. My four-year-old got going with very little help. A half-hour session has felt worthwhile, with enough little things to do and solve for him to feel accomplished. It's a lovely fit when you want a satisfying bit of play in a shorter window.

A pink player character stands beside Tango on Sesame Street, with Find the Keys displayed at the top right.

What to watch for in Sesame Street: Friends & Fun

  • Chat and messagesLow

    No online player chat is listed for this solo or same-console game.

  • Contact with other playersLow

    Play stays solo or beside someone on the same console; no pairing with strangers is listed.

  • Spending and extra purchasesLow

    A paid game, with no in-game purchases flagged in the current ESRB listing.

  • Stopping and playtimeLow

    Low concern in our sessions: the draw was exploring and finding another puzzle.

  • Content your child may seeLow

    Gentle neighbourhood tasks; rated E for Everyone with no content warnings.

Before you start

The full review

Why kids want to play Sesame Street: Friends & Fun

MPC received a review code from the game's PR team, with no additional compensation. This review is based on my first playthrough and our family sessions over launch weekend, playing on Nintendo Switch 2. The screenshots and GIFs are from my recorded playthrough. The embedded Let's Play is from Sesame Street's official channel.

What will your child do in the game?

Your child makes a character and moves into Sesame Street, where everyone is getting ready for a big block party. With Tango, Elmo's dog, to help show the way, they explore the neighbourhood, visit familiar friends and lend a hand with little jobs.

The official game summary gives parents a good picture of what's on offer: gardening with Abby and Bert and Ernie, number puzzles with the Count, cooking at Cookie Monster's Foodie Truck and decorating a home of their own. In everyday terms, expect your kiddo to walk around, find things, match and sort, and try short activities with a friendly face waiting to help. Playing unlocks more activities, places to explore and decorations.

Sesame Street: Friends & Fun | Official Let's PlayAn official look at the game from the Sesame Street YouTube channel. Our family's experience continues below.Video by Sesame Street.Watch on YouTube

In my opening session, I picked up scattered belongings, found gardening tools and planted an apple tree. For a child who already loves these characters, being able to wander over and help them is an inviting reason to pick up the controls.

My son tackled the first puzzle by himself and had some laughs along the way. That's a lovely start for a new player: a problem they can understand, have a go at and solve. He particularly loved finding Grover's challenges around the neighbourhood. These short activities ask children to match, sort and put pieces in the right place. In my recording, I arranged hats by height and matched shapes to their number of sides. Those tasks give a child something specific to look for and compare as they work out an answer.

Grover's puzzles also made welcome little detours. My son could stop for one while working through the main task, so there was room to follow whatever caught his eye. That freedom helped him dive in quickly. He could make small choices about where to go and what to try, while the story still gave him somewhere to head next.

One of Grover's challenges, from my playthrough: matching shapes to their number of sides.

A satisfying little adventure in half an hour

One thing I really appreciate is that 30 minutes of play feels like 30 minutes well spent. My kiddo can explore, have a go at some puzzles and come away feeling accomplished within that shorter window. There are enough small things to do and finish for it to feel like a proper little play session. For a family fitting a game into half an hour, those little "I did it!" moments are a lovely part of the appeal.

About this review

Played on Nintendo Switch 2: my recorded first playthrough and family sessions with my four-year-old over launch weekend. The screenshots and GIFs show my playthrough. Review code provided by the game's PR team, no additional compensation.

Why this verdict

  • Tango and visible directions helped my four-year-old find his own way, even when he skipped a conversation.
  • Short matching puzzles gave him manageable problems to solve, with room to explore between tasks.
  • Simple movement and a touchscreen option let him get on with playing while he learned the controls.
  • Familiar Sesame Street characters make this an especially inviting first game for children who already love them.
  • A half-hour session felt worthwhile, with small achievements that helped my son feel accomplished.

Who it fits

Best for

  • Young children trying their first video game, with a grown-up nearby for occasional help.
  • Children who adore Sesame Street and want to explore alongside familiar characters.
  • Kids who enjoy matching, sorting and finding little puzzles as they wander.

Detailed risk notes

  • Longer conversations may lose a little one's attention; Tango helped my son find his way even when he skipped ahead.
  • The task in the top-right corner may occasionally need reading aloud.
  • Some controller activities can be fiddly, including the shape tracing I tried with Abby.

Chat and messages

Nintendo lists one or two players on a single console, and the ESRB lists no interactive elements. The conversations in the sessions covered here are with Sesame Street characters. Online player chat is not a concern for this way of playing.

Contact with other players

The listed two-player option is for someone playing alongside your child on one console. The game does not list a mode that pairs them with strangers online. You choose who joins them, which makes contact with unknown players a low concern.

Spending and extra purchases

You buy the game up front. The ESRB listing does not flag in-game purchases, and the store listing describes rewards earned through play. I rate spending pressure as low on that basis. Check the price of the version you're buying; this assessment reflects the current release.

Stopping and playtime

My son enjoyed finding Grover's challenges and has loved playing across a few sessions. The appeal I've seen is having another little thing to discover or solve. The store page describes progression rewards such as decorations and new activities. I haven't seen a reason in the play covered here to flag this as a concern. A half-hour session has felt satisfying for my son, with small achievements along the way. I still want to check exactly how saving and resuming work.

Content your child may see

The ESRB rates the game E for Everyone with no content descriptors. The opening I played focused on helping neighbours, gardening, sorting and matching. Those observations and the rating support a low content concern for the play covered here.

Sources

  1. Recorded first playthrough on Nintendo Switch 2

    Played it myself · nintendo-switch

    Observed 2026-10-09

    Supports: Reading load, The verdict

    Shannon's 29-minute opening playthrough, recorded October 9, 2026. Screenshots and GIFs come from this adult session; later family observations were reported separately.

  2. Family play observations reported October 12, 2026

    Played it myself · nintendo-switch

    Observed 2026-10-12

    Supports: Reading load, The verdict

    Parent report of a few launch-weekend sessions with a four-year-old: independent opening puzzle, enjoyment of Grover's challenges, Tango guidance and occasional help reading the task. Date is the report date.

  3. Nintendo Canada: Sesame Street: Friends & Fun

    Official docs · Nintendo

    Accessed 2026-10-12

    Switch release, Switch 2 compatibility, touchscreen support and one or two players. Canadian price should be checked directly at the store.

  4. ESRB rating: Sesame Street: Friends & Fun

    Rating board · ESRB

    Accessed 2026-10-13

    E for Everyone; no content descriptors or interactive elements listed. Used alongside store information and observed play to assess content, contact and spending concerns.

  5. Outright Games launch announcement

    Official docs · Outright Games

    Accessed 2026-10-12

    October 9, 2026 release; PlayStation 4, PlayStation 5, Nintendo Switch, Xbox Series X|S and PC versions. Our hands-on control observations cover the Nintendo version only.

  6. Outright Games product page

    Official docs · Outright Games

    Accessed 2026-10-12

    Official product and retailer links for the available versions.

  7. Nintendo US: official game summary, activities and play modes

    Official docs · Nintendo

    Accessed 2026-10-13

    Official overview of the block-party adventure, character activities, local two-player play, touchscreen support and rewards that unlock activities and decorations. Supports the game overview and contact and progression assessments.

  8. Family observation: satisfying half-hour play sessions

    Played it myself · nintendo-switch

    Observed 2026-10-13

    Supports: The verdict

    Shannon reports that a half-hour session feels worthwhile and leaves her child feeling accomplished. A parent observation, not a measured completion time or a save-and-resume test. Date is the report date.

  9. Official Sesame Street Let's Play: Friends & Fun

    Official docs · Sesame Street

    Accessed 2026-10-13

    Official video linked by the reviewer, included as a demonstration. Parent observations and captured screenshots/GIFs are reported separately.

Reviewed by Shannon @ MPC, checked Oct 13, 2026. 9 sources, listed on the full review.